Wednesday, April 13, 2011
Marvel vs. Capcom 3 - Fate Of Two Worlds (XBox 360)
Marvel vs. Capcom 3. I really have a thing for sequels that took 10+ years to come out, huh? Fans have long awaited the sequel to what many consider one of the best fighting games of all time. Marvel vs. Capcom 2 was a hit, even 10 years later in this resurgence of fighting games. Arcades are a dying commodity, but the fighting game genre lives on. And man, am I glad for that. I grew up on the classics. Street Fighter I & II, Art Of Fighting, even the Double Dragon fighting game.
I really like what they've done with the character models this time around. The sleek, glossy look every character model shares is a nice touch. For once, all the characters look like they belong in the same game. No more 1994 Morrigan Sprite.
The stages on this game are freakin' insane. The developers really put a lot, and I mean A LOT, of attention into detail. From the Daily Bugle's parade, to the Bifrost, the rainbow bridge in the background of Asgard. So much fan service went into this game it's great.
The moves, hyper moves, combos, etcetc all flow together so perfectly. The light shows of a heated battle never ceases to amaze me. A lot of time went into making this game and it shows.
I'll admit, when Capcom announced the control scheme was going to lean more towards Tatsunoko vs Capcom, I was a bit frustrated. Every Marvel vs. Capcom game since the first has "dumbed down" the control scheme a little more. There was the typical 6-button layout in Marvel vs. Capcom 1. Then they dropped it down to a 4-button scheme, and now 3-button [exluding the S button]. While each control scheme works for each game, I kinda wished it would've remained the same. I would've been completely alright with either the 4-button or 6-button button layouts. I prefer the 6. This game is still pretty tight on the controls front, though. Instead of having to figure out which button and direction is a characters launcher, everyone has the same button for it. S. I miss the old layouts, sure. But this one works just as well.
The computer seems to be completely random in what it wants to do. Trying to breeze through Arcade mode on Very Easy will sometimes surprise you with a 96-hit combo out of nowhere. Other than that, I have no complaints.
I hate to do it again but I really know nothing about the story. It's just their for filler, really. Galactus wants to eat planets, the Big Bads want to be bad. You get it.
Most all of the music is flawless. The remixes of characters older music is great. The new themes fit the characters extremely well. I swear Dante's theme is directly out of one of the DMC games. They're great. I just downloaded the entire soundtrack for this game the other day, and I can NOT stop listening.
I really wish the endings would have been more than photo stills with text overlays. I feel they could've done so much better given the ending quality of SSFIV. Anime cutscenes with voice acting, you know. Instead we're treated to a simple picture and a few words. Even still, they're great. Each characters ending has tons of shout outs and crossovers. There's all kinds of titles, and icons to unlock. Call of Duty.style. Image galleries, music galleries, character bios. Enough to keep someone busy for hours.
After 11 long years, hundreds of misheard rumors, and hundreds of dollars in quarters spent in arcades, Capcom has really given their fans something to rejoice over. This game is solid. A must have for any fighting game fan.